It’s why I am reluctant to ever dip a toe in film or tv (outside of producing a web series that promoted my own comics). Now, I’m not one to ever take an opportunity that would be someone else’s dream gig. I’d given them a really detailed outline after all our chats, and they came back asking if I’d want to take on the role of Lead Writer. Little by little, they had me on a few more calls with Director and Lead Artist JJSignal and Lead Narrative Designer Jolie Menzel, as well as Executive Producer Cade Peterson. MidBoss first started with, “Hey, we have all these pieces for NEURODIVER but would love your input on connecting a few dots, wanna help?” The beginning was very much me looking at materials and offering a take. I literally took a decade off, then the pandemic happened and I was playing Persona 5 and Final Fantasy VII Remake on my PS4, then Pokémon Shield and Ni no Kuni on my COVID-acquired Switch. Writing for a video game is totally a somewhat different beast than writing comics! Jumping back to the notion of serendipity and posi vibes, I had coincidentally got into playing video games when all of this started. Is it a completely different beast, or does that collaborative nature of both mean there is some common ground between them? Since it isn't a question one often gets to ask, what's it like going from writing comic books to writing a video game. It started out as “Hey wanna see this cool new character” to “Here’s a neat story beat we’re doing that riffs off your comic” to “what do you think of this idea?” While the process of wrapping the comic series extended into the beginning stages of the pandemic, I ended up having these really nourishing google meetups with the folks at MidBoss, which led to them sharing neat tidbits from the game sequel, NEURODIVER. Luckily, the game spoke to a fandom that deeply cares about how the people live within this wild environment… I was a good fit! So, a world where robots are ostensibly people? That felt rife with opportunity. I love focusing on the intimacy of people. As a writer, I’ve come to peace with not being one of those gigantic world-builder myth makers. Once I played the game and thought about what I could bring to the already-rich universe, I sort of bet hard on myself and sent an idea that spoke to my interests in the neo-noir cyberpunk world. When I was asked to pitch for the comic series, my main incentive was because I thoroughly loved working with IDW editor Megan Brown. Sina Grace: The whole Read Only Memories experience has been one of those lovely bits of serendipity where things magically align. I know part of signing on to write a Read Only Memories comic was playing the first game, but now you not only turned in a comic story MidBoss was pleased with, but you get brought in to write for the sequel. Screen Rant got the chance to talk to Grace about the past and present comics industry, what motivated the shift from comics to a video game, and how the previous Read Only Memories comic series bridges the gap between the original game and the upcoming sequel. RELATED: Cyberpunk Movies You Should Watch Before The Matrix Resurrections
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