![]() It should be somewhat structured so it's easy to edit. If the 3D sign with my name on it is visible then that's enough. You are not allowed to commercially sell or in any way profit from the map with or without any alterations made to it - but you can share mine or your own version of it on Youtube/Twitch/Wiki etc as long as you credit me for making the 3D part of it. With this PSD-file you can edit, replace or remove the overlay that I made for the map. I want to give credit to glory4lyfe since I partly used his 2D map as reference when making these.Ĭustoms with correct cardinal directions:Ĭustoms using BSG's official map as reference (north being downwards) They probably took around 6-8 months to finish. I figured it would be enough to put the labels outside the wall to get the point across & also make it easier for new players to quickly spot the label they are looking for around the edges of the map if they dont know where "Scav CP" is for example.Re3mr 3D Customs Map for Escape From Tarkov I did that because pretty much all of the other extracts bordered the map. Maybe you meant having the letter labels ON the actual map? Like for Warehouse 17, Warehouse 4 or Factory Shacks. I did try a version of my Reserve map with the full extract names on every extract. Might be a personal thing.Īs for the tags I always made my maps so that new players could find their extract somewhat quickly while also avoiding cluttering the map too much. Not a huge fan of extracts not being labeled on map, much harder to learn quickly from studying the map. Escape From TarkovShoreline map with name Shoreline 3D. I will release my PSD when I am done with the map so that people can customize it to their liking. Escape from Tarkov Customs map, stash locations, key guide and loot guide. The reasoning for all the colors on the map revolve around being colorblind friendly. Maybe pick some color for neutral extracts, the map tags are pretty camouflaged with the rest of the map being grey as well. I dont know how to do that though.īlue/Green color scheme is not ideal for differentiating between scav/PMC extracts in my opinion. The only good way to solve it would be to have the map be interactive & open up the different interiors when clicking on their top-down view. Like the extract in the basement of Fort for example. I just meant for the interiors to give people an idea about the layouts of different buildings. I dont think that it could really be fixed without cranking up the resolution to some crazy level. Not sure how this could be fixed on this map. Although I think it's harder to read as a map.Įven fullscreen at 1440p on a 27" monitor, the inside building details/layouts are hard to make out, dorms especially. Escape from Tarkov Woods map extraction points A large, outdoor map. ![]() When everything is done I will upload the PSD so that people can customize the overlay, improve on mine or fix changes that come with the game being updated down the line.Ī colored/different render engine version. Tarkov Maps>Best Customs Loot and Key Guide. I must give some credit to u/glory4lyfe because I used his excellent 2D map as reference to get the footprint right for many of the buildings. Here is a version of this map using the proper cardinal directions. I will update this post whenever I make anymore changes.Ĭhanged some extract descriptions to be accurate. I am now in the final stages of completing the Customs map I have been making for the past ~ 6 months but I need help pointing out areas where it could be improved, mistakes I made or if I missed anything that you guys think is important to show on the map. I previously made this Reserve map along with the tunnels. Moderator decisions are final, please respect the moderator team and their actions. Make sure to follow the guidelines outlined in the Reddiquette for a more pleasant experience. Recent News Official LinksĪs well as the above rules, the Reddit Content Policy is in place as well - please familiarize yourself with this. Please make sure to follow the rules noted below in the side bar. ![]() This is an unofficial, community-run subreddit. ![]() Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |